Delphi World - это проект, являющийся сборником статей и малодокументированных возможностей  по программированию в среде Delphi. Здесь вы найдёте работы по следующим категориям: delphi, delfi, borland, bds, дельфи, делфи, дэльфи, дэлфи, programming, example, программирование, исходные коды, code, исходники, source, sources, сорцы, сорсы, soft, programs, программы, and, how, delphiworld, базы данных, графика, игры, интернет, сети, компоненты, классы, мультимедиа, ос, железо, программа, интерфейс, рабочий стол, синтаксис, технологии, файловая система...
ScreenMate

Новая игра. Казахский DOOM!
Никаких тебе лабиринтов! Голая степь!

Многие из вас знакомы с этим термином. Так характеризуют программы, которые выводят на экран спрайтового персонажа, не создавая при этом окна. Я очень давно искал данный пример в сети, и теперь решил вас порадовать. Программа состоит из нескольких узлов, кои будут приведены ниже...

p.s К сожалению вам надо позаботиться о кадрах анимации этого персонажа самим т.к рисунки я послать немогу...


{*******************************************************}
                                                      { }
                           { Delphi VCL Extensions (RX) }
                                                      { }
                    { Copyright (c) 1995, 1996 AO ROSNO }
                 { Copyright (c) 1997, 1998 Master-Bank }
                                                      { }
{*******************************************************}

unit Animate;

interface

{$I RX.INC}

uses Messages, {$IFDEF WIN32}Windows, {$ELSE}WinTypes, WinProcs,
{$ENDIF}
  SysUtils, Classes, Graphics, Controls, Forms, StdCtrls, Menus,
  ExtCtrls;

type
  TGlyphOrientation = (goHorizontal, goVertical);

  { TRxImageControl }

  TRxImageControl = class(TGraphicControl)
  private
    FDrawing: Boolean;
  protected
    FGraphic: TGraphic;
    function DoPaletteChange: Boolean;
    procedure DoPaintImage; virtual; abstract;
    procedure PaintDesignRect;
    procedure PaintImage;
    procedure PictureChanged;
  public
    constructor Create(AOwner: TComponent); override;
  end;

  { TAnimatedImage }

  TAnimatedImage = class(TRxImageControl)
  private
    { Private declarations }
    FActive: Boolean;
    FAutoSize: Boolean;
    FGlyph: TBitmap;
    FImageWidth: Integer;
    FImageHeight: Integer;
    FInactiveGlyph: Integer;
    FOrientation: TGlyphOrientation;
    FTimer: TTimer;
    FNumGlyphs: Integer;
    FGlyphNum: Integer;
    FStretch: Boolean;
    FTransparentColor: TColor;
    FOpaque: Boolean;
    FTimerRepaint: Boolean;
    FOnFrameChanged: TNotifyEvent;
    FOnStart: TNotifyEvent;
    FOnStop: TNotifyEvent;
    procedure DefineBitmapSize;
    procedure ResetImageBounds;
    procedure AdjustBounds;
    function GetInterval: Cardinal;
    procedure SetAutoSize(Value: Boolean);
    procedure SetInterval(Value: Cardinal);
    procedure SetActive(Value: Boolean);
    procedure SetOrientation(Value: TGlyphOrientation);
    procedure SetGlyph(Value: TBitmap);
    procedure SetGlyphNum(Value: Integer);
    procedure SetInactiveGlyph(Value: Integer);
    procedure SetNumGlyphs(Value: Integer);
    procedure SetStretch(Value: Boolean);
    procedure SetTransparentColor(Value: TColor);
    procedure SetOpaque(Value: Boolean);
    procedure ImageChanged(Sender: TObject);
    procedure UpdateInactive;
    procedure TimerExpired(Sender: TObject);
    function TransparentStored: Boolean;
    procedure WMSize(var Message: TWMSize); message WM_SIZE;
  protected
    { Protected declarations }
    function GetPalette: HPALETTE; override;
    procedure Loaded; override;
    procedure Paint; override;
    procedure DoPaintImage; override;
    procedure FrameChanged; dynamic;
    procedure Start; dynamic;
    procedure Stop; dynamic;
  public
    { Public declarations }
    constructor Create(AOwner: TComponent); override;
    destructor Destroy; override;
    procedure DoPaintImageOn(Mycanvas: Tcanvas; x, y: integer);
      virtual;
  published
    { Published declarations }
    property Active: Boolean read FActive write SetActive default
      False;
    property Align;
    property AutoSize: Boolean read FAutoSize write SetAutoSize
      default True;
    property Orientation: TGlyphOrientation read FOrientation write
      SetOrientation
      default goHorizontal;
    property Glyph: TBitmap read FGlyph write SetGlyph;
    property GlyphNum: Integer read FGlyphNum write SetGlyphNum
      default 0;
    property Interval: Cardinal read GetInterval write SetInterval
      default 100;
    property NumGlyphs: Integer read FNumGlyphs write SetNumGlyphs
      default 1;
    property InactiveGlyph: Integer read FInactiveGlyph write
      SetInactiveGlyph default -1;
    property TransparentColor: TColor read FTransparentColor write
      SetTransparentColor
      stored TransparentStored;
    property Opaque: Boolean read FOpaque write SetOpaque default
      False;
    property Color;
    property Cursor;
    property DragCursor;
    property DragMode;
    property ParentColor default True;
    property ParentShowHint;
    property PopupMenu;
    property ShowHint;
    property Stretch: Boolean read FStretch write SetStretch default
      True;
    property Visible;
    property OnClick;
    property OnDblClick;
    property OnMouseMove;
    property OnMouseDown;
    property OnMouseUp;
    property OnDragOver;
    property OnDragDrop;
    property OnEndDrag;
{$IFDEF WIN32}
    property OnStartDrag;
{$ENDIF}
    property OnFrameChanged: TNotifyEvent read FOnFrameChanged write
      FOnFrameChanged;
    property OnStart: TNotifyEvent read FOnStart write FOnStart;
    property OnStop: TNotifyEvent read FOnStop write FOnStop;
  end;

implementation

uses RxConst, VCLUtils;

{ TRxImageControl }

constructor TRxImageControl.Create(AOwner: TComponent);
begin
  inherited Create(AOwner);
  ControlStyle := [csClickEvents, csCaptureMouse, csOpaque,
{$IFDEF WIN32}csReplicatable, {$ENDIF}csDoubleClicks];
  Height := 105;
  Width := 105;
  ParentColor := True;
end;

procedure TRxImageControl.PaintImage;
var
  Save: Boolean;
begin
  Save := FDrawing;
  FDrawing := True;
  try
    DoPaintImage;
  finally
    FDrawing := Save;
  end;
end;

procedure TRxImageControl.PaintDesignRect;
begin
  if csDesigning in ComponentState then
    with Canvas do
    begin
      Pen.Style := psDash;
      Brush.Style := bsClear;
      Rectangle(0, 0, Width, Height);
    end;
end;

function TRxImageControl.DoPaletteChange: Boolean;
var
  ParentForm: TCustomForm;
  Tmp: TGraphic;
begin
  Result := False;
  Tmp := FGraphic;
  if Visible and (not (csLoading in ComponentState)) and (Tmp <>
    nil)
{$IFDEF RX_D3} and (Tmp.PaletteModified){$ENDIF} then
  begin
    if (GetPalette <> 0) then
    begin
      ParentForm := GetParentForm(Self);
      if Assigned(ParentForm) and ParentForm.Active and
        Parentform.HandleAllocated then
      begin
        if FDrawing then
          ParentForm.Perform(WM_QUERYNEWPALETTE, 0, 0)
        else
          PostMessage(ParentForm.Handle, WM_QUERYNEWPALETTE, 0, 0);
        Result := True;
{$IFDEF RX_D3}
        Tmp.PaletteModified := False;
{$ENDIF}
      end;
    end
{$IFDEF RX_D3}
    else
    begin
      Tmp.PaletteModified := False;
    end;
{$ENDIF}
  end;
end;

procedure TRxImageControl.PictureChanged;
begin
  if (FGraphic <> nil) then
    if DoPaletteChange and FDrawing then
      Update;
  if not FDrawing then
    Invalidate;
end;

{ TAnimatedImage }

constructor TAnimatedImage.Create(AOwner: TComponent);
begin
  inherited Create(AOwner);
  FTimer := TTimer.Create(Self);
  Interval := 100;
  FGlyph := TBitmap.Create;
  FGraphic := FGlyph;
  FGlyph.OnChange := ImageChanged;
  FGlyphNum := 0;
  FNumGlyphs := 1;
  FInactiveGlyph := -1;
  FTransparentColor := clNone;
  FOrientation := goHorizontal;
  FAutoSize := True;
  FStretch := True;
  Width := 32;
  Height := 32;
end;

destructor TAnimatedImage.Destroy;
begin
  FOnFrameChanged := nil;
  FOnStart := nil;
  FOnStop := nil;
  FGlyph.OnChange := nil;
  Active := False;
  FGlyph.Free;
  inherited Destroy;
end;

procedure TAnimatedImage.Loaded;
begin
  inherited Loaded;
  ResetImageBounds;
  UpdateInactive;
end;

function TAnimatedImage.GetPalette: HPALETTE;
begin
  Result := 0;
  if not FGlyph.Empty then
    Result := FGlyph.Palette;
end;

procedure TAnimatedImage.ImageChanged(Sender: TObject);
begin
  FTransparentColor := FGlyph.TransparentColor and not PaletteMask;
  DefineBitmapSize;
  AdjustBounds;
  PictureChanged;
end;

procedure TAnimatedImage.UpdateInactive;
begin
  if (not Active) and (FInactiveGlyph >= 0) and
    (FInactiveGlyph < FNumGlyphs) and (FGlyphNum <> FInactiveGlyph) then
  begin
    FGlyphNum := FInactiveGlyph;
  end;
end;

function TAnimatedImage.TransparentStored: Boolean;
begin
  Result := (FGlyph.Empty and (FTransparentColor <> clNone)) or
    ((FGlyph.TransparentColor and not PaletteMask) <>
    FTransparentColor);
end;

procedure TAnimatedImage.SetOpaque(Value: Boolean);
begin
  if Value <> FOpaque then
  begin
    FOpaque := Value;
    PictureChanged;
  end;
end;

procedure TAnimatedImage.SetTransparentColor(Value: TColor);
begin
  if Value <> TransparentColor then
  begin
    FTransparentColor := Value;
    PictureChanged;
  end;
end;

procedure TAnimatedImage.SetOrientation(Value: TGlyphOrientation);
begin
  if FOrientation <> Value then
  begin
    FOrientation := Value;
    DefineBitmapSize;
    AdjustBounds;
    Invalidate;
  end;
end;

procedure TAnimatedImage.SetGlyph(Value: TBitmap);
begin
  FGlyph.Assign(Value);
end;

procedure TAnimatedImage.SetStretch(Value: Boolean);
begin
  if Value <> FStretch then
  begin
    FStretch := Value;
    PictureChanged;
    if Active then
      Repaint;
  end;
end;

procedure TAnimatedImage.SetGlyphNum(Value: Integer);
begin
  if Value <> FGlyphNum then
  begin
    if (Value < FNumGlyphs) and (Value >= 0) then
    begin
      FGlyphNum := Value;
      UpdateInactive;
      FrameChanged;
      PictureChanged;
    end;
  end;
end;

procedure TAnimatedImage.SetInactiveGlyph(Value: Integer);
begin
  if Value < 0 then
    Value := -1;
  if Value <> FInactiveGlyph then
  begin
    if (Value < FNumGlyphs) or (csLoading in ComponentState) then
    begin
      FInactiveGlyph := Value;
      UpdateInactive;
      FrameChanged;
      PictureChanged;
    end;
  end;
end;

procedure TAnimatedImage.SetNumGlyphs(Value: Integer);
begin
  FNumGlyphs := Value;
  if FInactiveGlyph >= FNumGlyphs then
  begin
    FInactiveGlyph := -1;
    FGlyphNum := 0;
  end
  else
    UpdateInactive;
  FrameChanged;
  ResetImageBounds;
  AdjustBounds;
  PictureChanged;
end;

procedure TAnimatedImage.DefineBitmapSize;
begin
  FNumGlyphs := 1;
  FGlyphNum := 0;
  FImageWidth := 0;
  FImageHeight := 0;
  if (FOrientation = goHorizontal) and (FGlyph.Height > 0) and
    (FGlyph.Width mod FGlyph.Height = 0) then
    FNumGlyphs := FGlyph.Width div FGlyph.Height
  else if (FOrientation = goVertical) and (FGlyph.Width > 0) and
    (FGlyph.Height mod FGlyph.Width = 0) then
    FNumGlyphs := FGlyph.Height div FGlyph.Width;
  ResetImageBounds;
end;

procedure TAnimatedImage.ResetImageBounds;
begin
  if FNumGlyphs < 1 then
    FNumGlyphs := 1;
  if FOrientation = goHorizontal then
  begin
    FImageHeight := FGlyph.Height;
    FImageWidth := FGlyph.Width div FNumGlyphs;
  end
  else {if Orientation = goVertical then}
  begin
    FImageWidth := FGlyph.Width;
    FImageHeight := FGlyph.Height div FNumGlyphs;
  end;
end;

procedure TAnimatedImage.AdjustBounds;
begin
  if not (csReading in ComponentState) then
  begin
    if FAutoSize and (FImageWidth > 0) and (FImageHeight > 0) then
      SetBounds(Left, Top, FImageWidth, FImageHeight);
  end;
end;

type
  TParentControl = class(TWinControl);

Проект Delphi World © Выпуск 2002 - 2004
Автор проекта: ___Nikolay